While I realize I may have offended many people, among them whoever makes Catch Phrase (Milton Bradley? Hasbro? I really don't know who makes games any more), but it is not without reason. I can't stand that game. And there is a sense of dread that comes over me whenever someone brings it up, because for some reason people love this game, and I can't for the life of me figure out why.
For those of you who have never played Catch Phrase, its basically a guess the word game where when its your turn you hold the beeping timer that also shows you the word you need to have your team guess before you can pass it on to a member of the other team. When the timer runs out, whichever team is holding the timer loses that round and the other team gets a point. Sounds simple enough, right? That the problem its too simple. Generally the clues are some simple phrase like "apple pie" or "center field" or something along those lines. And obviously some people will take longer than others to come up with a good clue or two to help their team guess it. But basically all the game is, is hot potato with a little bit of guessing to make you feel like there is some skill involved. But there isn't. When you look past the word guessing fluff, its really just a timer that you pass around and when it buzzes whoever is holding it loses. I like to emphasize the silliness of this by saying after each round to whoever is holding the timer, "You are terrible at this game!" Because really it has nothing to do with their ability to play the game.
I'm sure that some will argue that that's why the game is fun, anyone can win and its a easy game that everyone can enjoy. But if that's the case, then why not just play pattycakes. The amount of skill involved is pretty much the same. Just to give you an idea of the irrational love bestowed on this game, here are some excerpts from an Amazon.com user review of the game:
"Catch Phrase" is one of the many cool things I have discovered since being in collegeAnd I thought my college life was a little boring.
For example, if the word was "pumpkin," you could say something along the lines of, "Okay, guys, Peter-Peter-blank-eater!" If someone has been keeping up on their nursery rhymes, he or she will know that the word in place of "blank" is "pumpkin." Make sense?Sounds tough, right?
Educational Value: This is a thinking game. That's the only way I know how to put it. You have to think about what it is your teammate is trying to say without he or she actually coming out and saying it. And they're not all as easy as "pumpkin." There are some real stumpers in this game, and that only adds to the fun (or frustration depending upon what side you're on).For someone in college to call this game educational, calls into question their standardized test scores. Even if they aren't all as easy as pumpkin.
In short, "Catch Phrase" is a very cool game. It's great to play with a lot of people, and it never gets boring. I've played this numerous times, and I always have interesting stories to tell the next day.I'm sure he could tell us some really doozies.
I'm sure part of my bitterness toward the game also stems from a New Years Eve a few years back when I got stuck in a room full of people who were all so tired that once they started playing Catch Phrase they were unable to come up with any other idea, and we played Catch Phrase for at least 2 hours straight. The last hour was a variation that someone came up with where there was no timer, no teams, and you had to think of just one word as your clue. Granted this required a bit more creativity, but just playing Catch Phrase for 2 solid hours was enough to move me from a level of indifference to a true distaste for the game.
Personally I feel that Taboo, with its buzzer that must be used as an electric razor by someone each time it is played, is a much better word guessing game that allows players to be creative and benefit from their skills. But maybe that's just me.