Showing posts with label essays. Show all posts
Showing posts with label essays. Show all posts

Sunday, March 19, 2006

Why I Hate (or at least strongly dislike) Catch Phrase

Last night after our weekly Sunday night ward gathering of many names (ward prayer, ward stare, pray-n-stay, scope-n-hope, have-a-cookie-and-take-a-lookie) several of us stayed to play some games. We started with the classic Nerts and then moved on to Scattergories, before someone moved on to the world's dumbest game: Catch Phrase.

Catch Phrase

While I realize I may have offended many people, among them whoever makes Catch Phrase (Milton Bradley? Hasbro? I really don't know who makes games any more), but it is not without reason. I can't stand that game. And there is a sense of dread that comes over me whenever someone brings it up, because for some reason people love this game, and I can't for the life of me figure out why.

For those of you who have never played Catch Phrase, its basically a guess the word game where when its your turn you hold the beeping timer that also shows you the word you need to have your team guess before you can pass it on to a member of the other team. When the timer runs out, whichever team is holding the timer loses that round and the other team gets a point. Sounds simple enough, right? That the problem its too simple. Generally the clues are some simple phrase like "apple pie" or "center field" or something along those lines. And obviously some people will take longer than others to come up with a good clue or two to help their team guess it. But basically all the game is, is hot potato with a little bit of guessing to make you feel like there is some skill involved. But there isn't. When you look past the word guessing fluff, its really just a timer that you pass around and when it buzzes whoever is holding it loses. I like to emphasize the silliness of this by saying after each round to whoever is holding the timer, "You are terrible at this game!" Because really it has nothing to do with their ability to play the game.

I'm sure that some will argue that that's why the game is fun, anyone can win and its a easy game that everyone can enjoy. But if that's the case, then why not just play pattycakes. The amount of skill involved is pretty much the same. Just to give you an idea of the irrational love bestowed on this game, here are some excerpts from an Amazon.com user review of the game:
"Catch Phrase" is one of the many cool things I have discovered since being in college
And I thought my college life was a little boring.
For example, if the word was "pumpkin," you could say something along the lines of, "Okay, guys, Peter-Peter-blank-eater!" If someone has been keeping up on their nursery rhymes, he or she will know that the word in place of "blank" is "pumpkin." Make sense?
Sounds tough, right?
Educational Value: This is a thinking game. That's the only way I know how to put it. You have to think about what it is your teammate is trying to say without he or she actually coming out and saying it. And they're not all as easy as "pumpkin." There are some real stumpers in this game, and that only adds to the fun (or frustration depending upon what side you're on).
For someone in college to call this game educational, calls into question their standardized test scores. Even if they aren't all as easy as pumpkin.
In short, "Catch Phrase" is a very cool game. It's great to play with a lot of people, and it never gets boring. I've played this numerous times, and I always have interesting stories to tell the next day.
I'm sure he could tell us some really doozies.

I'm sure part of my bitterness toward the game also stems from a New Years Eve a few years back when I got stuck in a room full of people who were all so tired that once they started playing Catch Phrase they were unable to come up with any other idea, and we played Catch Phrase for at least 2 hours straight. The last hour was a variation that someone came up with where there was no timer, no teams, and you had to think of just one word as your clue. Granted this required a bit more creativity, but just playing Catch Phrase for 2 solid hours was enough to move me from a level of indifference to a true distaste for the game.

Personally I feel that Taboo, with its buzzer that must be used as an electric razor by someone each time it is played, is a much better word guessing game that allows players to be creative and benefit from their skills. But maybe that's just me.

Thursday, March 16, 2006

American History as Taught to Me in Public Schools

george washington

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reagan

In my life, I've always made an effort to do my best in school. I've done quite well academically and as as result feel like in many fields I have learned quite a bit. However, I find that History is always something that I don't know very much about. It's not that I didn't pay attention in history class, it's just that I feel like there are some inherent problems in the way that history is taught in school. Every history class feels like it has to start as far back as possible. I can realize that if you are writing a history book that you'd want to start at the beginning, but it seems like someone should be explaining that students actually study history more than one time as they grow up, so covering the same ground maybe is a bit redundant. Allow me to elaborate by giving you the full extent of what I know about US History.

First, there were Indians here. Thats right, Indians. Native Americans if you will. They were here before Columbus came. I don't know if you knew that, but I suspect you probably did. Some famous ones include Pochantas, Squanto, and Sacajawea. Every single American History class I've ever had felt the need to make sure I was aware of that. We get it. They were here first.

Then Columbus came, and there were explorers from Spain and France and Britain and the Netherlands. Then the colonies were formed and we fought the British and won. Then we got our Constitution, and there was something called the Whiskey Rebellion and the Missouri Compromise. Then there was the Civil War. I'm sure something happened in between the Revolutionary War and the Civil War besides the Whiskey Rebellion and the Missouri Compromise, but that stuff seems to have escaped me.

After the Civil War is where things start to get pretty fuzzy. I know there was the Depression and the World Wars (I & II). But I think a lot of that I learned about after high school, as a result of watching TV and Movies. I pretty sure that most of my history classes never got to World War II, much less anything that happened after that.

So basically, in my mind, there was the Holocaust, and shortly thereafter Reagan was elected. I only know about Reagan and beyond because I lived through it. Doesn't it seem silly that every history class has to start at the beginning? No class ever makes it all the way through to those back chapter, except for maybe AP American History, but we didn't have that at my school, so I can't say if it did or not. Can you imagine if every math class started with counting, and covered the same ground as every other math class? It just doesn't make a lot of sense to me.

Timeline:

Long ago - Indians were here
1492 - Columbus came with three ships, the Nina, the Pinta, and the Santa Maria
15?? - There was that island where everyone disappeared. (Roanoke?)
16?? - The pilgrims came and landed at Plymouth Rock and Squanto taught them how to grow corn, 1st Thanksgiving
1776 - Declaration of Independence
1787 - Constitution
17?? - Whiskey Rebellion
18?? - Missouri Compromise
18?? - The Gadsen Purchase
18?? - Civil War
1869 - Transcontinental Railroad Completed (It happened on the 10th of May in 1869, a wedding sealed with gold and silver nails. The Central Pacific...and Union Pacific...hugging and a-chugging down the rails.
194? - World Wars
1980 - Reagan Elected